Here, you can view a repository of most of the older versions of my games. Have fun browsing and laughing about my old work!

Jump List
Button Masher Archive

The current version is 4.3. Here are the older releases.

  • Version 4.2
    • Released August 23, 2015
    • Notes: It turns out Button Masher's timer prior to this release wasn't as accurate as it should be. While the actual playtime was correct, the displayed time remaining was lagging behind. To resolve this, I improved the timer code so it's based off the computer's system time.
  • Version 4.1
    • Released March 3, 2015
    • Notes: Version 4.1 dealt with many of v4.0's shortcomings. The first major improvement was the restart button, which helped tremendously when a player's fingers slipped. After that, there was the Settings panel, allowing players to control more of the game's interface. Speaking of interface, navigation arrows have been placed throughout the game so players don't have to rely on their browser's refresh button as much. To top everything off, The Clicker God requirement was dramatically reduced to a more realistic 10,000 clicks.
  • Version 4.0.2
    • Released June 10, 2014 (v4.0: June 7, 2014)
    • Notes: This version was one of my biggest Button Masher updates to date. The goal was to double the game modes from the previous version, and I succeeded (from 5 to 11). The new game modes, featuring Lightning and Oscillation, also included new hard versions of existing game modes Endurance and Movement. The source code was also rewritten from the ground up, resulting in various design fixes. Achievement stars were introduced, which appear on the footer for completing in game milestones. To top everything up, a game was liberated with a new license: GPLv3.
    • Version 4.0.1 and 4.0.2 contained bug fixes. The v4.0.2 here is modified from the original, which patches a game-breaking bug discovered after v4.1 was released. Nothing else was changed.
  • Version 3.1
    • Released September 27, 2013
    • Notes: In response to feedback, I added in mini achievements for the Clicker God achievement to encourage players to click more. I also fixed some coding syntax.
  • Version 3.0.1
    • Released September 2, 2013 (v3.0: September 1, 2013)
    • Notes: At the time, this was a huge release. It was my first foray in game achievements with Beat the Creator and The Clicker God. There was also a new game mode, Movement, which the idea was suggested to me multiple times. Keyboard Masher was also separated, no longer a hidden game. The rest of the release notes were about various design changes and fixes.
    • Version 3.0.1 added a button to go back the select mode page directly after playing a game.
    • Warning: The Download and More Games buttons no longer work properly. This is because after this version was released, I switched servers from Dropbox to Github.
  • Version 2.1
    • Released August 11, 2013
    • Notes: The biggest change was the addition of the Times Clicked stat, which would remain in future versions of the game. There was also a copyright notice which is no longer in effect since v4.0.
  • Version 2.0
    • Released June 25, 2013
    • Notes: This was the first version of Button Masher I stated is a game, not an experiment. And it shows. There was a refreshing new look, and the useless Unlimited game mode was replaced with a more meaningful mode called Endurance. I figured Endurance also had unlimited clicks, as long as you had the stamina. This version also adds a Times Played statistic which was deprecated in v4.1. Keyboard Masher was introduced here as a secret game mode. Can you find it?
    • Endurance mode was inspired by this Newgrounds game. I still believe my version is better, and I hope you think so too.
  • Version 1.3
    • Released June 8, 2013
    • Notes: Now we're getting to the really old stuff! Take a moment to look at the old interface. Pretty bad, eh? Anyway, this was the first version of the game that saved high scores, thanks to the power of HTML5 Local Storage. Heck, you can get a high score in this version, and it'll transfer to the latest version of the game! This was also the final version that has the Unlimited game mode, so if you're desperate to play that for some reason, this is the go-to version. There's even a high score for that!
  • Version 1.2
    • Released May 19, 2013
    • Notes: When I created the embarrassing timer code in version 1.0, I knew I was doing something wrong. After consistent Google searching, I've finally managed to figure out how to optimize the timer. As a result, the file size shrunk considerably, and the timer counts down by 1/10 of a second!
  • Version 1.1
    • Released April 21, 2013
    • Notes: In this version, I created Button Masher's favicon, which would remain in future versions to come. I also threw in some self-made commentary at the end of each game based on the player's score. The biggest change, however, patched the exploit mentioned in version 1.0.
  • Version 1.0
    • Released April 19, 2013
    • Notes: The initial release. This cringe-worthy version has an exploit that lets you score nearly infinite points by holding the enter key while clicking on the button (Firefox and Internet Explorer).

Keyboard Masher Archive

The current version is 4.4. Here are the older releases.

  • Version 4.3
    • Released October 1, 2015
    • Notes: In addition to renaming Battle mode to Versus, there were other enhancements to the two player game mode. The main attraction was the gauge bar, which made Versus matches more compelling than ever before.
  • Version 4.2
    • Released August 23, 2015
    • Notes: This version introduced my very first multiplayer mode: Battle (now known as Versus). There were also optimizations to the timer code to improve its accuracy.
    • Fun Fact: My original plan for this mode was to make it a separate game known as Masher Melee. The Melee name was scrapped due to conflicts with Super Smash Bros. Melee, so the only suitable alternative I could think of was Battle. Shortly after this version was posted, Versus came to my mind, which I determined was a much more suitable name.
  • Version 4.1
    • Released March 17, 2015
    • Notes: Two new game modes were added in this update: Arrow (360) and Alphabet (Backwards). Both modes provided a twist to their original counterparts.
  • Version 4.0.2
    • Released June 10, 2014 (v4.0: June 7, 2014)
    • Notes: Along with Button Masher, I doubled the game modes for Keyboard Masher (from 2 to 4). These modes, Arrow and Alphabet, served as fantastic variants from the typical keyboard mashing. Just like Button Masher v4.0, a lot of the code was tweaked, and the license changed to GPLv3.
    • Version 4.0.1 and 4.0.2 contained bug fixes.
  • Version 3.0
    • Released April 23, 2014
    • Notes: This was Keyboard Masher's first major update after it was separated from Button Masher. First off, we got the achievements - Beat the Creator and the Typing Typhon (Keyboard Masher's variant of the Clicker God). You also no longer have to click on the browser window to start a game in Internet Explorer.
    • But the biggest change of them all was patching a long-known exploit known as press-and-hold cheating (should be self explanatory). Believe it or not, the solution was quite complicated, involving a creative use of Javascript arrays. In fact, when I first published this version, the game completely broke on Firefox and Internet Explorer because of this. It took me all of the next day to resolve the issue, and I even ditched all of my school homework that day.
    • Warning: The Download and More Games buttons no longer work properly. This is because after this version was released, I switched servers from Dropbox to Github.
  • Version 2.1
    • Released August 11, 2013
    • Notes: This version is a replica of its hidden form from Button Masher. The v2.1 here has been modified from the original to patch the following bugs:
      • The background color didn't change in 30 seconds mode.
      • The Times Pressed counter didn't save between sessions.
  • Keyboard Masher never had a version 1 because it was introduced with Button Masher v2.0.

Mouse Swipe Archive

The current version is 1.1. Here are the older releases.

  • Version 1.0
    • Released October 1, 2015
    • Notes: The initial release. This version was based off Button Masher v4.2's code base and featured four different game modes.
  • Prototype
    • Released March 19, 2015
    • Notes: Before I finished developing Mouse Swipe, I uploaded this prototype so people can get a feel of what to expect. Only 10 second mode was included, along with a promise that any save data would transfer to the full game upon release.
    • The prototype's "send feedback" link no longer works. However, you can still post your feedback about Mouse Swipe's latest version here.

Escape a Tower Archive

The current version is 2.4.2. Here are the older releases.

  • Version 2.3
    • Released June 21, 2014
    • Notes: With this update, I fixed a variety of HTML5 validation issues (apparently divs inside of paragraphs are a no-go). As a result of these fixes, the game worked on Internet Explorer 8 for the first time. Also, the erase save data option no longer wrecked your progress on my other games.
  • Version 2.2
    • Released May 8, 2014
    • Notes: This update resolved multiple formatting issues with Internet Explorer, Firefox, and mobile devices. It also adds the option to erase your save data by selecting it on the bottom of the version history.
    • Warning: Deleting save data in this version will delete your save data for ALL my games, including Button Masher and Keyboard Masher. This was fixed in version 2.3.
  • Version 2.1
    • Released March 8, 2014
    • Notes: Based on user feedback, I made a small modification to the first part of the game to make that section a little easier. It does NOT alter the solution; rather, it provides a hint towards the right direction.
  • Unfortunately, I do not have a backup of version 2.0 (released March 4, 2014). In case you want to know what changed, this was the release notes:
    • The classic PowerPoint game has been rewritten in HTML, CSS, and Javascript. What does this mean for you?
    • To avoid conflicting names with another game, I renamed Escape the Tower to Escape a Tower.
    • Escape a Tower is playable natively on a Web browser. The game loads more quickly, has a smaller file size, and best of all, you no longer need to download a file and open PowerPoint to play!
    • You can also play Escape a Tower on mobile devices, such as the iPhone, iPad, Nexus, Samsung Galaxy, you name it!
    • New save feature. If you exit the game before you beat it, you are now able to load the game from your nearest checkpoint!
    • The game now tracks how many Game Over's you get while playing, which is displayed at the end of the game.
    • Corrects some grammatical errors.
  • Version 1.7 (PPT)
    • Released November 21, 2012
    • Notes: This was the final release of Escape the Tower for Microsoft PowerPoint. You'll need PowerPoint 2007/2008 for Mac or newer to play.
  • Version 1.0 (PPT)
    • Released November 25, 2010
    • Notes: Oh my. (requires PowerPoint 2007/2008 for Mac or newer to play)

I am Thinking of a Number Archive

The current version is 3.0.1. Here are the older releases.

  • Version 2.7.1
    • Released October 15, 2015 (v2.7: October 13, 2015)
    • Notes: In version 2.7, I had this ambition to redesign the game, but the end result became a disorganized mess. You see, I had this idea to change the game's font based on what OS the user was using. While this did enhance the game's aesthetics for the fonts I liked, such as Apple's new San Francisco font at the time, things took a step backward for the fonts I didn't specifically optimize for. Also, the buttons just looked off-putting to the interface.
    • Version 2.7.1 "fixed" the buttons by adding gradients and making the button font more consistent. It's better than the original 2.7 version, but it still looks too round to me.
  • Version 2.6.3
    • Released May 18, 2015 (v2.6: February 1, 2015)
    • Notes: Version 2.6 was all about refining the game's mechanics to improve guessing efficiency. Right off the bat, you'll notice that the game now keeps track of the numbers you guess. These numbers in Number Set appear blue, and in Input Field, they appear on the bottom of the page. Input field auto focus has also been added to reduce the number of clicks or taps needed to guess. And starting with this version, you have the ability to choose the minimum number to guess from, even negative numbers!
    • Version 2.6.1 added the ability to press the enter key to go back to the guessing screen. Version 2.6.2 changed the number range wording ( instead of between...and). And version 2.6.3 improved the Correct! screen to provide more context.
  • Version 2.5.4
    • Released January 30, 2015 (v2.5: January 11, 2015)
    • Notes: This version was so huge it skipped version 2.4! New to this update was the ability to guess a number using an input field. It also improved mobile device support and introduced a new favicon.
    • To my frustration, version 2.5 was filled with bugs. It took me FOUR patches to release what I think is a bug free version of v2.5. Most of the bugs were discovered when working on version 2.6.
  • Version 2.3.2
    • Released March 24, 2014 (v2.3: March 21, 2014)
    • Notes: After learning how to use a for loop, the file size of the game dropped 80%. You can also choose the number to guess from, and the game works with Internet Explorer 8. v2.3.1 and v2.3.2 contained minor refinements to enhance the playing experience.
    • There was a version 2.3.3, but I didn't upload it to the archive because it has a game-breaking bug.
  • Version 2.2
    • Released March 20, 2014
    • Notes: This version uses parameters, which cut the file size of the game by almost half. I learned a bit about Regex when coding this update.
  • Version 2.1
    • Released August 14, 2013
    • Notes: This version was known as The Number Guessing Game. The only reason I made this version was because people would refuse to play unless they can guess from lower numbers, hence why it's labeled as "not as evil."
  • Version 2.0
    • Released August 14, 2013
    • Notes: "The infamous PowerPoint number guessing game has been converted into Javascript. In this new version, the correct number is now randomly chosen by the computer. The game also loads noticeably faster, has a reduced file size, features hints, and no longer relies on proprietary software; just a modern web browser. Now get guessing!"
    • Fun Fact: I typed the numbers 1 to 1000 BY HAND. Don't believe me?  Go view the source code.
  • Version 1.0 (PPT)
    • Released December 2010
    • Notes: This is the PowerPoint version of the game. As the title suggests, you can only guess between 1 and 1000. The game lags a lot, and the correct number isn't randomly generated. Requires PowerPoint 2003/2004 for Mac or newer.

Bingo Master Board Archive

The current version is 1.6. Here are the older releases.

  • Version 1.5
    • Released July 21, 2012
    • Notes: This version, which was supposed to be the final revision, lasted for over three years. In terms of what changed, I modified the Reset mechanism on every theme, which led to a smaller file size. The custom theme was also implemented for the first time.
    • This is the last version with the old theme color schemes, so you prefer them to the newer ones, this is the version to download.
  • Version 1.4
    • Released December 3, 2011
    • Notes: This update introduced two new themes: Sky and Shadow. The password protection from the original version 1.4 has been removed.
  • Version 1.3.1
    • Released October 20, 2011 (v1.3: October 15, 2011)
    • Notes: Version 1.3.0 introduced themes, which included Red, Green, Blue, and the infamous Rainbow. Version 1.3.1 was a follow-up release that added a Themes drop-down menu plus the Purple theme.
    • This version has a MyFreeCopyright banner inside the About slide. The reason I added it was because back then, I was paranoid about copyright protection. I later found out my MyFreeCopyright account was automatically deleted, and since the banner was 100% useless anyway, I removed it by version 1.5.
  • I was unable to find a backup of version 1.2 (released October 12, 2011), so if you were wondering what changed there, check out this blog post.
    • Version 1.1
      • Released October 4, 2011
      • Notes: New to this version was the Reset button, making the board infinitely more useful than ever before.
    • Version 1.0
      • Release September 3, 2011
      • Notes: The original release was created during Labor Day weekend. I thought about the idea of this project because I wanted a creative way to utilize PowerPoint triggers.
      • The copyright footer featured a fake company named Mr. Ed Publishing. Why? It was an inside thing I had in my mind at the time.

    Bingo Master Board PLUS Archive

    The current version is 2.0. Here are the older releases.

    • Version 1.0
      • Released September 24, 2017
      • Notes: The first iteration, which spent less than a day to develop. As a result, the VBA is sloppy, alignment is off, and the themes are atrociously bad. Only features the draw random Bingo ball feature.

    Wheel of Fortune for PowerPoint Archive

    The current version is 3.2. Here are the older releases.

    • Version 3.1
      • Released December 28, 2016
      • Notes: This update introduced the primitive version of Quick Add. By clicking on a player's round $ sign, an input box would appear. The number entered would be added to the player's round score. There were also a few graphical and stability improvements.
    • Version 3.0
      • Released September 17, 2016
      • Notes: This major update introduced graphical improvements, the ability to light up tiles (no more underscores), multiple rounds support, updated wheels from wheelgenius, and an assortment of bug fixes.
    • Version 2.0.1
      • Released November 24, 2015 (v2.0: January 15, 2015)
      • Notes: This massive update, which was supposed to be completed in 2012, was finally completed after taking a hiatus from PowerPoint projects. Highlights in this version include the Clear Board/Buy a Vowel/Transfer Totals buttons, a new default font, and a wheel that better matches the actual game show at the time.
      • This is the final version that features the Free Spin tile and Bliss/Beta themes.
    • Version 1.1.1
      • Released October 6, 2012
      • Notes: A controversial change from version 1.1 was that it removed the option to play Wheel of Fortune with Free Spin tiles. This was restored in this version via a toggle switch.
    • Version 1.1
      • Released March 11, 2012
      • Notes: This version replaced the Free Spin tile with the new Free Play and Wild card spaces. The new theme, Bliss, replaces the Beta 2 theme. In addition, this version added the ability to customize player names.
    • Version 1.0
      • Released January 13, 2012
      • Notes: In the first non-beta version of the project, I fixed some bugs, created a new stunning default theme, added a theme switcher, and added a quick link to the Windows calculator.
      • Beta 2
        • Released January 1, 2012
        • Notes: Beta 2 is now in widescreen, contains a new theme, and features the Free Spin tile. The wheel was also slightly modified.
      • Beta 1
        • Was never released online
        • Notes: This was the first beta of Wheel of Fortune for PowerPoint. As you will see, it was underdeveloped.