Wednesday, May 10, 2017

The Worst Mouse Maze Ever - Level 2

So you've managed to complete the first level...wait, did you? If you haven't, get your cursor back to the first level right now before embarking on this even crazier challenge.

So it turned out my Worst Mouse Maze Ever accrued some unanticipated feedback. I didn't think it would happen, but some people actually attempted the challenge. Believe it or not, I even watched someone with my own eyes complete the stage! Upon viewing that feat, I attempted to beat my level for the first time, and sure enough, I too was able to pull it off after a few tries. Realizing how surprisingly simple my original level was, I knew I had to step things up a notch, perhaps even add some additional obstacles. Behold, The Worst Mouse Maze Ever - Level 2!

Some key differences worth noting:
  • The path is longer, narrower, and contains more arbitrary turns.
  • See those yellow caution signs? Bad things will happen once you get past those...
  • The blue trigger triangles open up barriers, which you'll have to cross before they rudely close on you!

Ready to prolong your nightmare? You should give level 2 a shot!

Click here to download.

Requires PowerPoint 2007 or newer, excluding 2008 for Mac

Sunday, April 9, 2017

The Worst Mouse Maze Ever

What happens to a crazed game developer when he's still awake at 2 AM? That's what you're about to find out.

It was July 27, 2014, and I was bored out of my mind. Being the middle of summer break, I'd stay up fairly late playing a variety of PC games in my room, doors closed (yeah, I know). Normally, I'd fall asleep on midnight, but this particular day was different.

I was playing Super Meat Boy, which, if you haven't played that game, is a hard-as-nails platformer featuring a fragile slab of meat as the main character. The game's difficulty spike is insane; later levels (not including the alternate dark world) contain loads of chainsaws, targeted projectiles, and spikey walls begging for you to succumb to them. Anyway, when midnight passed, I was stuck in this particular level, mindlessly attempting to jump at the precise moments to dodge each and every conveniently-located spike. I was so determined to complete this warp zone that for the first time, I decided to extend my play time past midnight.

Two hours passed, and I still couldn't get past the first section.

Furious, I ragequitted the game, pounding my desk. At that given moment, I was realizing what I have done with my life. I invested TWO extra hours of my life to get past a specific subsection of a game, yet I STILL couldn't do it. That meant I essentially was in a net loss.

But I couldn't sleep. Anger still seeped through my mind, keeping me awake. I had to release this anger somehow, but how exactly? I had to share my anger to others.

So I opened up PowerPoint and began to craft a mouse maze level. With what was going through my head, I sought to create the worst level experience anyone can have, just so they too can rage away. With the level's ridiculously narrow paths and abstract turns, I've felt like I'm accomplished the goal.

Think you can handle the pain? Good luck!

Requires PowerPoint 2007 or newer, excluding 2008 for Mac