Sunday, August 23, 2015

Introducing my First Ever Multiplayer Game


To celebrate the fourth anniversary of this blog, I am revealing another milestone in my game making career: my first ever multiplayer game! The game mode, Battle, involves two players and is available in today's Keyboard Masher update (version 4.2).

Sunday, August 16, 2015

Archive Updated: Bingo Master Board

After digging through an external hard drive, I was able to recover most of old Bingo Master Board versions. I just uploaded them to the Archive along with my commentary for each version. Enjoy!

Friday, August 14, 2015

Bingo Master Board Version 1.6

Version 1.6

That's right, it's time for the first Bingo Master Board update in over three years! I know I've previously stated that I wouldn't update my PowerPoint projects anymore, but after revisiting this one and remembering some old feedback I've received, I decided to give the Bingo Master Board some additional refinements.

In layman's terms, this is the release notes:

  • Visual improvements

But you know me, I love getting deeper than that. Unlike the creators of the Facebook app who don't write release notes anymore, I get in depth with everything I've tweaked and perfected in each update so current users can make a more educational choice whether or not to update (and I really hope you do).

So allow me to explain what "visual improvements" really means.

  • Backgrounds are more vibrant. I've tweaked the colors of every single theme (except for Rainbow) so they look more visually appealing than ever before.
  • Faded numbers are more visible and easier on the eyes. Before, the faded numbers on every theme were light gray, which would clash with several themes. Now, the faded number colors have been specifically tailored for every theme (except for Rainbow) for much improved visual clarity.
  • Transitions are slightly faster. Who likes to wait due to unnecessary fade in effects? That's why I've tweaked the transitions so they still look good while allowing you to navigate more quickly.
  • No more underlined text. I don't get why I was into this, since underlines don't look visually pleasing on computers. They're gone now.
Along with these visual improvements, here are some other minor changes.
  • The About slide has been redesigned.
  • There are now steps on customizing a theme in PowerPoint 2013 and newer.
  • Some text has been rewritten.

Click here to download!

Monday, August 10, 2015

Introducing the Archive

Now it's possible to browse through most of the older versions of my projects! To access the archive, click on the new link, Archive, on the top navigation bar. Along with the links/downloads, there are notes written about every version posted. Who knows, you might learn some cool trivia about the development of my games!

Keep in mind that some archived versions have been modified from its original. I only did this if there were any game-breaking bugs from the original that needed to be patched. Other than that, I did NOT touch any other aspect of the game.

I hope you're able to learn something new or at least get a good laugh from the archive.

Sunday, August 9, 2015

Site Update

If you have a keen eye, you may have noticed that bold text looks a tad better than before, especially if you've been using Chrome for Mac.

Why is this? Well it turns out when I previously changed the blog font to PT Sans, Blogger never imported the bold version of the font. This meant that whenever I specified bold text in my blog, it was up to your browser to render the font. The result was what's known as faux bold. This would make bold text appear blurry for most browsers, and on Chrome for Mac, bold was barely visible if at all.

To remedy this, I manually imported the bold version of PT Sans from Google Fonts to this blog. Now every browser should see the true bold PT Sans, not the fake one.

Saturday, August 8, 2015

Play Deal or No Deal Without a Computer for Free

Remember Deal or No Deal? You know, that crazy game show with Howie Mandel, a bunch of briefcases, and the extreme anxiety along the contestants and their family members?

Well guess what: now YOU get to join in the zany action! YOU get to relive the experience right in your living room with your own family and friends, and YOU don't have to spend a single penny! Behold, my custom-brewed Deal or No Deal template!