Thursday, January 29, 2015

I am Thinking of a Number Update (2.5.3 and 2.5.4)

Once again, I've discovered a bug with this game while developing v2.6. In v2.5.2, the game would crash ONLY on iOS 8 Safari under the following circumstances:
  • You're running the game as a full screen Web app.
  • You're using Input Field.
  • You type something that would trigger an error (ex: letters).
  • You submit your guess by tapping Go on the keyboard (not the Enter button).
  • After tapping Ok on the error box, the game would crash.
I'm pleased to announce that this catastrophic crash has been fixed.

Update (1/30/15): Once again, I've found another bug in the game that forgets to disable the greater than or less than hint when playing a new round. I've released it as v2.5.4.

Update (4/27/15): It turns out iOS 8.3 fixes the crash bug that impacted v2.5.2. Thanks Apple!

Monday, January 26, 2015

I am Thinking of a Number Update (2.5.2)

As I was developing "I am Thinking of a Number" v2.6, my friends discovered some critical bugs with the custom number input field. The result is this quick update (2.5.2), which patches those flaws.

Saturday, January 24, 2015

Blog Logo Update

Today, I continue to improve this blog by uploading a new version of the logo. It may look the same as the previous one, but there are some key differences. For one, the background is now transparent. This is how I wanted the logo to look in the first place, but since I didn't know how to do that three years ago, I used a workaround of making the background white with the rest of the layout. Also, the colors are more vibrant. It also happens to use less height than the previous logo did.

For the record, here are the two logos side by side. See if you can spot the difference.

Old Logo:

New Logo:

Thursday, January 22, 2015

Site Changes/Fixes

Today, I went through the blog and changed some of the styling. Here's what has changed:

  • The default font changed from Cambria to PT Sans. To make the blog look more modern like, I replaced the font with something that's sans-serif. It looks better now (in my opinion).
  • The title description is gone. I removed it because I don't really think it's necessary anymore. Plus, I think you'll like the extra usable height on the blog now.
  • Fixed an Internet Explorer layout bug. I took a peek at the blog's source code, and it turns out there's a tag that calls Internet Explorer to emulate IE7 regardless of what version you're using! Considering IE7 is four versions behind, I removed that code so the blog looks WAY better on modern Internet Explorer.

I am Thinking of a Number Update (Version 2.5.1)

In response to user feedback, I've rolled out a quick fix to improve its accessibility. You can now zoom in the page on mobile devices.

And there you have it.

Thursday, January 15, 2015

Wheel of Fortune for PowerPoint Version 2.0 Officially released!



Man, this is so exciting. But before I jump around and go nuts, I should probably explain why I'm like this.

Background

First of all, I'd like to share that this update was supposed to be released back in 2012. In fact, I had most of the groundwork for this update finished back then, but somehow, I never actually completed it.

So why did I abandon this long awaited update until now? Well, you may recall that a while back, I decided to stop making PowerPoint games. I was tired of working hard on some project only for others to not be able to appreciate it, since they don't have PowerPoint installed. So for the next two years, I spent my time developing HTML5 games. I still had this update on my radar during that time though.

Now fast forward to 2015. This year, I have devised a new years resolution, and that is to complete the backlog of game development I've started but never finished. Last Sunday, I kicked off the resolution by releasing "I am Thinking of a Number" version 2.5, which was supposed to be released last April. Today, I continue to accomplish my goal through this update, which is overdue by two years.

So without further ado, it's time for me to discuss the release notes for v2.0. It's huge!

Release Notes

The first thing you'll notice when you load the update is that there is now a title slide. Thrilling, right? You can flaunt this slide at your next game show party to get people into the excitement. But that's only the beginning.

As you proceed to the puzzle board, other thrilling changes become apparent. You'll notice that the default fonts have changed. Calibri has been replaced with Corbel (except for the Beta theme). Seriously, it looks a lot less default like and more professionally playful (yes, an oxymoron). The puzzle board's font has changed from Britannic to Arial (except for Beta), which is indeed the current font of the real Wheel of Fortune puzzle board. The more authentic, the better!

You'll also discover a new menu button: Clear Board. In the old version, when you wanted to start a new puzzle, you had to manually delete all the characters on the puzzle board one at a time, and that got annoying fast. No more! Just click that button and a blink of the eye, the board is blank! This will save you lots of a time on your next game show event!

But the time savings don't end there. On every player slot, there are three new icons I'd like to call functionality keys. The orange circle is for buying a vowel, which automatically deducts $250 from the player's round total. The blue arrow is for quickly transferring round money to their totals. Last but not least, The X instantly drops a player's round total to 0, so use that for bankrupts or starting a new round. As you can see, every functionality key is designed to reduce the amount of calculating you'll need to do so you can focus more on the fun.

The changes aren't over yet. The wheel itself has been updated to resemble more like the real game show. I changed the $5000 wedge to $2500, which is what the wheel from the real show uses. The bankrupt wedge and wild card space shifted to their proper positions. Finally, to make things more interesting, I added the narrow $10000 wedge. I know it's $1 million in the current format, but since you're not actually winning real money from this (unless your host is abnormally generous), I chose the $10000 version instead.

So are you pumped? You bet I am! *hops around like a maniac* Happy playing!

Sunday, January 11, 2015

I am Thinking of a Number Update (Version 2.5)

Timothy kicks off the year with a relatively big update for I am Thinking of a Number. In fact, it's so huge that he skipped version 2.4 and headed straight for 2.5! *gasp*

Enough third person talk. Let's discuss the release notes.

  • Adds the ability to guess the number with an input field. Now you can guess numbers above 50,000 without crashing your browser!
  • Mobile device support. The game now looks significantly better on smartphones and tablets. And just like in Escape a Tower, you can add the game to your home screen on iOS for full screen mode!
  • New favicon. The favicon symbolizes this game's original intent; guessing a number between 1 and 1,000.
  • Bug fix. Looks like my try catch statement from the previous version messed up the confirmation box if you selected a number above 50,000. This has been fixed. I apologize to anyone who crashed their browser from this.
  • Various minor tweaks.
Note: This is the first update since v2.2 that increases the game's file size. Also, the game is no longer compatible with Opera 8.50 (hopefully no one's using that in the first place).

So enjoy the update, folks!