Wednesday, September 20, 2017

My first video here! Wheel of Fortune for PowerPoint

Well guys, I've finally done it. There is now a video guide for Wheel of Fortune for PowerPoint available in case you prefer using videos over the How to Use slides. Took me a lot of courage and attempts to get this going, so I really hope this pays off.

Saturday, September 16, 2017

Wheel of Fortune for PowerPoint Version 3.2 Takes Stage!

As the new season of of the popular game show premieres, I am proud to unveil to you the all new version of Wheel of Fortune for PowerPoint! Buckle up guys, because this energetic update is jam-packed with all sorts of goodies.

What's Changed

Wednesday, May 10, 2017

The Worst Mouse Maze Ever - Level 2

So you've managed to complete the first level...wait, did you? If you haven't, get your cursor back to the first level right now before embarking on this even crazier challenge.

So it turned out my Worst Mouse Maze Ever accrued some unanticipated feedback. I didn't think it would happen, but some people actually attempted the challenge. Believe it or not, I even watched someone with my own eyes complete the stage! Upon viewing that feat, I attempted to beat my level for the first time, and sure enough, I too was able to pull it off after a few tries. Realizing how surprisingly simple my original level was, I knew I had to step things up a notch, perhaps even add some additional obstacles. Behold, The Worst Mouse Maze Ever - Level 2!

Some key differences worth noting:
  • The path is longer, narrower, and contains more arbitrary turns.
  • See those yellow caution signs? Bad things will happen once you get past those...
  • The blue trigger triangles open up barriers, which you'll have to cross before they rudely close on you!

Ready to prolong your nightmare? You should give level 2 a shot!

Click here to download.

Requires PowerPoint 2007 or newer, excluding 2008 for Mac

Sunday, April 9, 2017

The Worst Mouse Maze Ever

What happens to a crazed game developer when he's still awake at 2 AM? That's what you're about to find out.

It was July 27, 2014, and I was bored out of my mind. Being the middle of summer break, I'd stay up fairly late playing a variety of PC games in my room, doors closed (yeah, I know). Normally, I'd fall asleep on midnight, but this particular day was different.

I was playing Super Meat Boy, which, if you haven't played that game, is a hard-as-nails platformer featuring a fragile slab of meat as the main character. The game's difficulty spike is insane; later levels (not including the alternate dark world) contain loads of chainsaws, targeted projectiles, and spikey walls begging for you to succumb to them. Anyway, when midnight passed, I was stuck in this particular level, mindlessly attempting to jump at the precise moments to dodge each and every conveniently-located spike. I was so determined to complete this warp zone that for the first time, I decided to extend my play time past midnight.

Two hours passed, and I still couldn't get past the first section.

Furious, I ragequitted the game, pounding my desk. At that given moment, I was realizing what I have done with my life. I invested TWO extra hours of my life to get past a specific subsection of a game, yet I STILL couldn't do it. That meant I essentially was in a net loss.

But I couldn't sleep. Anger still seeped through my mind, keeping me awake. I had to release this anger somehow, but how exactly? I had to share my anger to others.

So I opened up PowerPoint and began to craft a mouse maze level. With what was going through my head, I sought to create the worst level experience anyone can have, just so they too can rage away. With the level's ridiculously narrow paths and abstract turns, I've felt like I'm accomplished the goal.

Think you can handle the pain? Good luck!

Requires PowerPoint 2007 or newer, excluding 2008 for Mac

Wednesday, December 28, 2016

Wheel of Fortune for PowerPoint Version 3.1 is Here

Alright, time for a maintenance update to Wheel of Fortune for PowerPoint, along with some other improvements. Behold, the outcome of play-testing the game with my family this Christmas and researching some visual basic (the Microsoft Office programming language) for countless hours the following day!

What's Changed

Saturday, November 5, 2016

Lost in a Forest - a Text Adventure Redesign

If you haven't played Lost in a Forest, now's the perfect time to do so. And if you've already explored every nook and cranny of it, that's not the case anymore, because starting today, I am introducing an all new redesign of the game.

Here's what changed:
  • New fonts - The text adventure should look much more lively than it did before.
  • Choice box hover effects - They now change color for better feedback.
  • Every other choice you make has a different color - This change is intended to make it easier to distinguish where you are in the story.
And the biggest change of them all...
  • Animated choice boxes - That's right! Not only does it make the entire game more robust, it's also fun to click the choice boxes for the heck of it now.

All these changes have been made possible through the use of jQuery, a popular Javascript library. This is my first attempt at using it, and I hope to utilize its potential in other upcoming projects.

Click here to play.
Here's a link to the old layout in case you want to compare the changes.

Saturday, September 17, 2016

Wheel of Fortune for PowerPoint Version 3.0 Has Arrived!

And here it is: a brand new Wheel of Fortune for PowerPoint update! It all started as I was watching this year's season premiere when I thought, "I should probably update the wheel values for my Wheel of Fortune for PowerPoint template." Then, when I opened up my project for the first time in a long while, many more ideas suddenly circulated around my head. The result? A much larger overhaul of the template than what I've originally imagined. Introducing version 3.0!

What's Changed

  • White tiles - In the previous version, you had to set up the puzzle board by typing underscores, which, while functional, would take a while to type out and didn't look too pretty. Now, with the inclusion of white tiles, we can kill two birds with one stone. Simply click the top of each puzzle tile to toggle green and white, and presto: a more realistic puzzle board that takes less effort on your part!

  • Graphical improvements - Not only can the puzzle tiles turn white now, the puzzle board border has transformed into gradient blue, much like the actual game show aesthetic. Various aspects of the menus should be easier to read now, and there are several alignment adjustments across the board to deal with those pesky pixel inaccuracies.
  • Updated wheel with season 34 values - Courtesy of wheelgenius from Deviantart, we have a brand new wheel that not only is up to date but also looks dramatically more pleasing than the previous version's. wheelgenius, if you are reading this, thank you so much for allowing all of us to bask in the glory of your designs!

  • Multiple rounds support - Wheel of Fortune for PowerPoint now provides four different wheels, each corresponding with the ones from the actual game show. That means for the first time ever, you can play the Mystery Round and the Express Round! For the Mystery Round wheel, there is a new Mystery button that randomly determines if the contestant wins $10,000 or falters with a Bankrupt. Click the new tab next to Calculator to switch rounds.
  • Easier to follow How to Use slides - The previous version's How to Use slide was quite cluttered and overwhelming. Therefore, I've divided the tutorial down into four manageable sections. Hopefully for new users, this should make learning the ins and outs a more efficient experience.

  • Various bug fixes
    • Fixes player 1's blue text on the round dollar amount when viewed on Windows XP
    • Fixes broken functionality buttons when played with non-updated versions of PowerPoint 2007 or 2010
    • Improves error handling when clicking on the "buy a vowel" button when there are non-numeric characters in the player box

The following features have been removed from this release:
  • The Bliss and Beta themes - As interesting as they were, I didn't want to spend three times the amount of development converting these themes that I don't think many people use to the new puzzle board/alignment. If you really want these themes back, let me know in the comments, and I'll consider reviving them if there's enough interest.
  • The Free Spin toggle - The Free Spin button, which was phased out from the actual show in 2009, is no longer compatible with the new wheel values. Therefore, I opted to replace it in favor of the multiple rounds tab. If you still desire the Free Spin button, you'll need to keep using version 2.0.1 or earlier, which you can find in the Archive.

I hope you enjoy the new and improved Wheel of Fortune for PowerPoint experience. Definitely let me know what you think!